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The Namco Store at E for All

Captain Jack Sparrow playing an electric guitar at a game convention. What could be more fitting?

The "Z-Dome" by EuroTouch Interactive: A new 180 degree projection system for the ultimate gamer with a no-limit budget or the mega movie buff.

"Can love bloom on the battlefield?" - MGS While patiently waiting in a long line a at Konami a couple engages in a hug.

Couple enjoying E for All.

Popeye and Olive Oyl at the E for All Expo.

 

 

E for All Hits the Mark with Gamers

 

By Aaron Stein & Stephanie Ross

E for All kicks-off at the former home of the E3 Expo, the LA Convention Center.
The E for All convention kicked off its inaugural opening at the Los Angeles Convention Center with games, fans, and more games. To the delight of many, Konami and Nintendo provided gamers with first looks at next year’s must have games and their present hot sellers.

Amid the hyperactive, yet surprisingly restrained teens and the roaming superheroes were some of the gaming analysts and developers who help shape the world of video games.

E for All day 4; father and son gamers from Alabama enjoying the event.
Though E for All’s main goal appears to be a platform for consumers to interact with some of the industry’s heaviest hitters and play the pre-release games that only E3 attendees used to be privy to, it seems that there is an important business undercurrent. Beyond the blasting music and fiery digital explosions, GameDevelopers Conference was on board with their “Game Career Seminar” which is reminiscent of E3’s past seminars and conferences that dealt with a wide range of issues concerning the video game industry.

Game Producer Yuji Naka at E for All 2007
This move to include the seminar was brilliant on the part of organizers of the show because it gave those entering the industry a much-needed compass that was lacking in this year’s E3 event. Creative professionals have always been an important staple at large video game shows across the globe, and E for All appears to have garnered a fraction of this attention.

Last year, gaming legend Yuji Naka split from game giant SEGA and the Sonic Team to form his own company named PROPE. Naka is credited with the creation of two of SEGA’s most popular game properties: Sonic the Hedgehog and Nights. With SEGA’s upcoming Nights sequel, “Nights: Journey of Dreams” for the Nintendo Wii, there has been a lingering question, “Where is Yuji Naka?” Little news has come out of PROPE beyond a recent recruitment effort seeking out developers and artists. In a March, 2007 interview with the on-line magazine CVG, Naka gave only a vague idea as to what PROPE is currently working on: “We want to make works that have the power to fill the children of the world with dreams.”

Game producer Yuji Naka and crew in private session at E for All 2007

On the first day of the E for All convention, Yuji Naka was spotted with some of his crew. It appears business is still going down--even at a “consumer” geared convention. Could this be a main indicator as to why the old E3 Expo format is so important for the creative development of new, original games?

There is something to be said about the effects of being immersed in a melting pot of creativity like the E3 Expo of yesterday--it appears to inspire. After a long first day at E for All, away from the crowds, Naka was seen in a lively roundtable discussion with his posse. Hopefully, there will be some news coming from PROPE in the upcoming months.

Game producer Shingo Mukaitoge showing off Dewy at E for All 2007
Taking center-stage at Konami was Elebits creator Shingo Mukaitoge who signed copies of and cover artwork from his newest title “Dewy’s Adventure” starring a heroic dewdrop named Dewy.

Wildly entertaining for kids and adults, game players take control of the slippery little guy who can use the power of water’s three states of matter: gas, liquid, and solid to save his friends from the bad guys. Beyond the obvious benefits, Dewy has with his ability to transform. He also has a cool assortment of power moves and a few other tricks up his sleeves. Eager fans holding plush versions of Dewy snaked around the Konami booth and waited patiently as Mukaitoge meticulously signed his autograph for the lucky attendees.

Around the other side of the Konami booth, Metal Gear Solid fans waited in line for the hottest ticket at the show. Peering through the holes of a chain link fence that cordoned off the area where gamers got their first opportunity to try out the first playable demo of “Metal Gear Solid 4”, fans could hardly contain themselves. Audible “oohs” and “ahhs” could be heard from the spectators.

The Disneyland-like line was worth the wait as they would find out. Not only did gamers get a full fifteen minutes with the game which is slated for release next year, but they also got a surprise treat in that Konami had procured Sony’s newest Dual Shock 3 game pads which are highly anticipated and will not be available until next year also.

E for All day 4: Nintendo fans try out "Super Mario Galaxy"
Nintendo was not to be outdone at E for All, shining with endless crowds of cheerful gamers who were divided into a few core sections. Nintendo set up bleachers where gamers could watch mini championship rounds of Nintendo’s newest installment in its Smash Brothers series “Super Smash Bros. Brawl” before getting their hands on the title a few minutes later. The game is a kid-friendly fighting game devoid of gore and stars nearly every popular video game character out there. Also getting a lot of attention was the upcoming “Super Mario Galaxy” which is Mario’s first major console title in four years.

PC gaming had a larger presence than expected with Intel and HP taking up a huge chunk of show floor real estate. Formula one racing cars drew racing lovers into Intel’s booth where gamers got a chance to check out what’s under the hood of top end PC’s and play a few Intel optimized games. HP in turn showed off their version of the ultimate gaming machine. Jet-black and designed for style, HP’s Blackbird 002 will rock any gamer’s world… if you have the cash. The four figure machine--although very trendy--may ’s budget.

Rounding out the game mania was “Into the Pixel”, a favorite hideout for Spiderman and Storm. Into the Pixel was first introduced a few years back at the E3 Expo and has taken on a new life at E for All. The art exhibit featured a brilliant collection drawn from the minds of the game creators themselves. Available for viewing were pieces of conceptual artwork and production artwork from today’s and tomorrow’s most talked about video games. From Metal Gear Solid 3 to Assassin’s Creed, it was a must see for any game enthusiast or art aficionado. You can check out the whole collection at IntothePixel.com.

E for All picks up where E3 2006 left off. Albeit smaller in scale, the booth designs, lighting, and sound systems were on par with past E3 shows, recreating the general vibe of a videogame wonderland. Fewer companies were showcased and many were missed; however, those in attendance appeared to put in more effort and more thought this time. There was more hands-on time with games and staff was friendlier. It was obvious that the companies in attendance truly cared about their constituents no matter what their age. Gamers were treated to a wide assortment of schwag in addition to personal attention and game coaching from patient booth attendants. Some of this attention included very polite “no’s” from booth staff turning away unattended members of the under 18 crowd when approaching “M” rated games.

Overall, the new E for All got nothing but praise from attendees. Every gamer we queried responded enthusiastically about the convention with the general reaction being, “It’s great here!” The best feature by far was the ability to actually buy souvenirs at the convention. Nearly every attendee carried a shopping bag filled with purchases from various booths.

At E3, attendees were limited to purchasing E3 imprinted gear while cool licensed merchandise was only on display at various game company booths. At E for All, to the delight of fans, Konami and Namco changed the trend and set up small shops that made available tons of limited edition gear including collectible t-shirts and signed comic books. A lot has changed in the industry in only a year.

At the beginning of the year, Doug Lowenstein, the genius behind the ESA which owns E3, stepped down from his position as president of the ESA.

He was the first president of the organization and helped propel video games from a novelty to a multi-billion dollar a year industry. When Doug departed, so did the winning formula for the E3 Expo. The new down-sized and meeting-centric format for E3 premiered this past summer and seemed ad-hoc in comparison.

It is obvious on the first day of the E for All convention that the organizers had taken a step back in the right direction and had added its own flair. Hopefully, E3 will take a cue from E for All and return to its former prominence while growing to include something for everyone. Three days was never enough time for E3, why not add a day and open the wonderland up to a public that’s now experienced a slice of the grandeur at E for All?